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Fallout new vegas perk every level
Fallout new vegas perk every level













fallout new vegas perk every level

Heavy Handed grants 20% more damage for unarmed and melee weapons, but it reduces your critical hit damage by 60%. Melee characters have a trait just for them. Heavy Handed: Unarmed and melee attacks deal 20% more damage but deal 60% less critical damage. Unless you don’t like using VATS, there’s little reason to use this trait. If you need to be accurate that badly, just use VATS. Trigger Discipline grants 20% more accuracy with weapons while reducing your fire rate by 20% while also increasing AP costs by 20%. If the accuracy of weapons ever bothers you, Trigger Discipline is one of the few ways to increase your accuracy in combat. Ranged weapons consume 20% more AP while in VATS. Trigger Discipline: Weapons are 20% more accurate, but you fire 20% slower.

fallout new vegas perk every level

However, with the limited amount of perks players can earn through their adventure, this trait nearly halves the perks and total stats the player can work with. If you don’t want to play the DLC or delve into many side missions, this trait can be somewhat useful. This is such a massive negative that it ruins all but the shortest of playthroughs. As a consequence, you can no longer level past 30. Logan’s Loophole allows your character to never get addicted to chems again, and chems last twice as long. Logan’s Loophole: Chems last twice as long and aren’t addictive, but your level cap is 30 instead of 50. Unless you want to throw dynamite and knives as a build, stay away from Loose Cannon. There isn’t anything awful about this trait, but it only affects thrown weapons, arguably the worst weapon type in the game. Loose Cannon increases attack speed with thrown weapons by 30% while reducing the range of said weapons by 25%. Loose Cannon: Thrown weapons attack 30% faster, but your thrown weapons have 25% less range.

fallout new vegas perk every level

Ten Action Points can easily be earned through Agility, something another trait offers. It grants ten additional Action Points while reducing your Damage Threshold by two.ĭamage Threshold determines the amount of damage you can mitigate through armor, which this trait permanently reduces. There is no good reason to take Kamikaze.

fallout new vegas perk every level

Kamikaze: Gain 10 Action Points at the cost of -2 Damage Threshold.















Fallout new vegas perk every level